After discovering that the game had an inefficient way of handling the turrets I have been able to increase performance of the game on the Xbox 360 which has always been a pain point in developing on XNA. I've also cleaned up the collision handling code and removed alot of excess calls that were not needed in the first place. I've also changed how the projectiles are rendered to make them more visible and crisper to the user, I used to do additive blend to make them more glowy, but the end resultas a bit blurrier and less defined outline that made them hard to see. I also made the background into a darker shade to make the ships seem more saturated/desaturated. I have also been tweaking with gameplay as I am trying to find the balance of making the game exciting at the first enemy versus easing in the player into the action. Overall though I am happy with the changes to the game both visually and techincally. However I am still unhappy with the gameplay. Here is a video of the latest changes: