Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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Active Movement System for Scribble Defense

I decided to give the game's philiosphy a name. That is the Active Movement System, with this philosophy the player should never sit idle for long periods of time waiting for things to happen in a tower defense game. The player's direct involvement is crucial to winning the game. Having the player dynamically upgrade and pick up money are core components to the game. Also having certain nodes be movable adds another dimension to a already crowded tower defense genre.

 


Posted by Elbert on Tuesday, March 16, 2010 1:37 AM
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